Classes

AItem

AActor > UObject

Member Type Offset Share
DebugTextChanged FMulticastInlineDelegate 0x2c0
PickedUpState FMulticastInlineDelegate 0x2d0
OnStaticMeshChanged FMulticastInlineDelegate 0x2e0
OnSkeletalMeshChanged FMulticastInlineDelegate 0x2f0
Mesh UStaticMeshComponent* 0x310
ThrowingComponent UThrowingComponent* 0x428
_caption FText 0x430
_description FText 0x448
_uses int32_t 0x460
_health float 0x464
_maxHealth float 0x468
_defaultMaxHealth float 0x46c
_weight float 0x470
_initialWeightUsed float 0x474
_maxWaterWeightAsRatioOfWeight float 0x478
_choppingRecipeDataAsset UChoppingRecipeDataAsset* 0x480
_shouldBeMaintained bool 0x488
_canBeDropped bool 0x489
_canTakeInHands bool 0x48a
_canBeVisibleInVicinity bool 0x48b
_canPlaceItemsOn bool 0x48c
_overrideSkeletalMesh USkeletalMesh* 0x490
_overrideSkeletalMeshRelativeTransform FTransform 0x4a0
_ifExhausted EItemExhausted 0x4d0
_resourceAmountUsedPerWash float 0x4d4
_inventoryIcon UTexture2D* 0x4d8
_inventoryIconInHands UTexture2D* 0x4e0
_outsideInventoryIcon UTexture2D* 0x4e8
_sizeX uint32_t 0x4f0
_sizeY uint32_t 0x4f4
_inventoryWhiteList TArray<UBaseItemTag*> 0x4f8
_inventoryBlackList TArray<UBaseItemTag*> 0x508
_maxContainedWeight float 0x518
_canContainNonEmptyItems bool 0x51c
_isIgnoredBySpawners bool 0x51d
_spawnTimeoutPerPlayer FFloatInterval 0x520
_itemLocation FItemLocation 0x528
_rarity EItemRarity 0x537
_itemSpawnTypes FGameplayTagContainer 0x538
_itemSpawnGroup FGameplayTag 0x558
_spawnLocationOffset FVector 0x560
_spawnRotationOffset FRotator 0x56c
_spawnRotationRandomization float 0x578
_placementCollisionUpOffset float 0x57c
_shouldOverrideUsageWhenSpawnedBySpawners bool 0x580
_initialUsageWhenSpawnedBySpawners float 0x584
_randomizeUsageWhenSpawnedBySpawners float 0x588
_itemTags TArray<UBaseItemTag*> 0x590
_ownedItemTags TArray<UBaseItemTag*> 0x5a0
_noiseLevel ENoiseLevel 0x5b0
_motionNoise FItemMotionNoise 0x5b8
_inventoryHandlingSound UAkAudioEvent* 0x5c0
_destroyedSound UAkAudioEvent* 0x5c8
_craftingIngredientTypes TArray<UCraftingIngredientType*> 0x5d0
_craftingInteraction EInteractionType 0x5e0
_defaultCraftingParts TArray<FCraftingPart> 0x5e8
_damageOnUse float 0x5f8
_damageOverTime float 0x5fc
_autoDestructTime float 0x600
_allowContainedItemsDecay bool 0x604
_shouldDestroyContainedItemsOnDestroyEvent bool 0x60c
_minTemperatureForHeatDamage float 0x610
_containedDamageStartPercentage float 0x614
_damageResponseFactor float 0x618
_attachmentSocketMountType UAttachmentSocketMountType* 0x620
_attachmentSockets TArray<FAttachmentSocket> 0x628
_holsterAttachmentSocketMountType UAttachmentSocketMountType* 0x638
_attachmentSocketsOffset TMap<UAttachmentSocketMountType*, FAttachmentSocketOffset> 0x640
_enableGlowOnBeginPlay bool 0x690
_enableAwarenessGlow bool 0x691
_enableHoverGlow bool 0x692
_placementMeshOverride UStaticMesh* 0x698
_staticMeshHolsterOverride UStaticMesh* 0x6a0
_skeletalMeshHolsterOverride USkeletalMesh* 0x6a8
_hasHighLoadPriorityInVirtualization bool 0x6b0
_virtualizationDistanceOffset float 0x6b4
_canEverBeVirtualized bool 0x6b8
_isSubjectToAllowMinesConfig bool 0x6ba
_resultHealthMultiplierWhenCraftingIngredient float 0x6bc
_preferredDamagePerUpdate float 0x6c0
_itemUniqueIdOverride FGuid 0x6c4
_useHandCorrections bool 0x6d4
_vicinityCheckDistance float 0x6d8
_stackableClasses TArray<UObject*> 0x6e0
_maxNumOfStacks int32_t 0x6f0
_bloodDryingSpeed float 0x6f4
_stackData FItemStackData 0x6f8
_craftingPartsData TArray<UItemStateBase*> 0x710
_skeletalMeshComponent USkeletalMeshComponent* 0x728
_weightUsed float 0x734
_entityId FDbIntegerId 0x738
_itemUniqueId FGuid 0x740
_itemComponents TArray<UItemComponent*> 0x760
_attachParentObject AActor* 0x770
_visibilityReplication FVisibilityReplication 0x778
_uncraftTime float 0x7bc
_replicatedState uint64_t 0x7c0
_flagsReplicated char 0x7c9
_tempSceneComponent USceneComponent* 0x7f0
_expirationTime int64_t 0x800
_stacks TArray<FInventoryStackData> 0x808
_stackExhaustedSuccessorItem AItem* 0x818
_parentContainer TScriptInterface<IInventoryContainer> 0x820
_parentInventoryNode TScriptInterface<IInventoryNode> 0x830
_craftingParts TArray<FCraftingPart> 0x8c0