Classes

AZombie2

AConZCharacter > ACharacter > APawn > AActor > UObject

Member Type Offset Share
_enableBaseInteraction bool 0x7b0
_navigationInvokerComponent UNavigationInvokerComponent* 0x7b8
_hitReactComponent UHitReactComponent* 0x7c0
_baseInteractionComponent UBaseInteractionComponent* 0x7c8
_meshVariations TArray<FZombieMeshVariation2> 0x7d0
_relaxedStanceVariations TArray<FZombieRelaxedStanceVariation2> 0x7e0
_combatStanceVariations TArray<FZombieCombatStanceVariation2> 0x7f0
_turnMontageDescriptions[0x4] FZombieTurnMontageDescription 0x800
_gettingUpMontage UAnimMontage* 0x8a0
_intimidateMontages TArray<UAnimMontage*> 0x8a8
_attacks TArray<FZombieAttackDescription> 0x8b8
_hitReactType FGameplayTag 0x8c8
_explosionDamageMultiplier float 0x8d0
_ragdollHitImpulseStrengthPerUnitDamage float 0x8d4
_minDynamicMovementBaseSpeedForRagdoll float 0x8d8
_eyeViewPointOffset float 0x8dc
_centralBone FName 0x8e0
_collisionDamageMultiplierPerBodyPart[0xc] float 0x8e8
_receivedDamageComboCooldown float 0x918
_receivedMeleeHitComboCooldown float 0x91c
_inflictedMeleeHitComboCooldown float 0x920
_minRagdollRecoveryTimeAfterKnockout float 0x924
_maxRagdollRecoveryTimeAfterKnockout float 0x928
_minLandingImpactSpeedForDamage float 0x92c
_landingDamagePerImpactSpeed float 0x930
_landingImpactSpeedForRagdoll float 0x934
_minRagdollRecoveryTimeAfterLanding float 0x938
_maxRagdollRecoveryTimeAfterLanding float 0x93c
_landingEffects ULandingEffects* 0x940
_canEverBeSearched bool 0x948
_shouldGoToRagdollOnDeath bool 0x949
_deathParticles UParticleSystem* 0x950
_deathParticlesRelativeTransform FTransform 0x960
_corpseSearchDuration float 0x990
_corpseMaxLifeTimeInMinutes float 0x994
_destroyCorpseTimerInterval float 0x998
_minDistanceToPlayerPawnOrSpectatorToDestroyCorpse float 0x99c
_packedZombieVariationIndices uint32_t 0x9a0
_hitPoints float 0x9a4
_inflictedMeleeDamageMultiplier float 0x9a8
_health float 0x9ac
_isSearched bool 0x9b0
_stance EZombieStance 0x9b2
_foe TWeakObjectPtr<APawn> 0x9b4
_inflictedDamageMultiplierConfig float 0xa38
_fatalBodyPartHit EBodyPart 0xa3c
_drownDamageCycleLength float 0xa40
_drownDamagePerCycle float 0xa44