Classes

ULightComponent

ULightComponentBase > USceneComponent > UActorComponent > UObject

Member Type Offset Share
Temperature float 0x228
MaxDrawDistance float 0x22c
MaxDistanceFadeRange float 0x230
bUseTemperature : 1 char 0x234
ShadowMapChannel int32_t 0x238
MinRoughness float 0x240
SpecularScale float 0x244
ShadowResolutionScale float 0x248
ShadowBias float 0x24c
ShadowSlopeBias float 0x250
ShadowSharpen float 0x254
ContactShadowLength float 0x258
bCastShadowsFromCinematicObjectsOnly : 1 char 0x25c
bForceCachedShadowsForMovablePrimitives : 1 char 0x25c
bAffectDynamicIndirectLighting : 1 char 0x25c
CastTranslucentShadows : 1 char 0x25c
InverseSquaredFalloff : 1 char 0x25c
ContactShadowLengthInWS : 1 char 0x25c
LightingChannels FLightingChannels 0x260
LightFunctionMaterial UMaterialInterface* 0x268
LightFunctionScale FVector 0x270
IESTexture UTextureLightProfile* 0x280
bUseIESBrightness : 1 char 0x288
IESBrightnessScale float 0x28c
LightFunctionFadeDistance float 0x290
DisabledBrightness float 0x294
bEnableLightShaftBloom : 1 char 0x298
BloomScale float 0x29c
BloomThreshold float 0x2a0
BloomMaxBrightness float 0x2a4
BloomTint FColor 0x2a8
bUseRayTracedDistanceFieldShadows bool 0x2ac
RayStartOffsetDepthScale float 0x2b0