Classes

UProceduralMeshComponent

UMeshComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject

Member Type Offset Share
bUseComplexAsSimpleCollision bool 0x480
bUseAsyncCooking bool 0x481
ProcMeshBodySetup UBodySetup* 0x488
ProcMeshSections TArray<FProcMeshSection> 0x490
CollisionConvexElems TArray<FKConvexElem> 0x4a0
LocalBounds FBoxSphereBounds 0x4b0
AsyncBodySetupQueue TArray<UBodySetup*> 0x4d0