Classes

AAIController

AController > AActor > UObject

Function Flags Offset Share
bool UseBlackboard(UBlackboardData* BlackboardAsset, UBlackboardComponent* BlackboardComponent) Final|Native|Public|HasOutParms|BlueprintCallable 0x42a61c0
void UnclaimTaskResource(UGameplayTaskResource* ResourceClass) Final|Native|Public|BlueprintCallable 0x42a5f70
void SetPathFollowingComponent(UPathFollowingComponent* NewPFComponent) Final|Native|Public|BlueprintCallable 0x42a5a60
void SetMoveBlockDetection(bool bEnable) Final|Native|Public|BlueprintCallable 0x42a59d0
bool RunBehaviorTree(UBehaviorTree* BTAsset) Native|Public|BlueprintCallable 0x42a57e0
void OnUsingBlackBoard(UBlackboardComponent* BlackboardComp, UBlackboardData* BlackboardAsset) Event|Protected|BlueprintEvent 0x2302a70
void OnGameplayTaskResourcesClaimed(FGameplayResourceSet NewlyClaimed, FGameplayResourceSet FreshlyReleased) Native|Public 0x42a54a0
EPathFollowingRequestResult MoveToLocation(FVector Dest, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bProjectDestinationToNavigation, bool bCanStrafe, UNavigationQueryFilter* FilterClass, bool bAllowPartialPath) Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable 0x42a5210
EPathFollowingRequestResult MoveToActor(AActor* Goal, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bCanStrafe, UNavigationQueryFilter* FilterClass, bool bAllowPartialPath) Final|Native|Public|BlueprintCallable 0x42a4fd0
void K2_SetFocus(AActor* NewFocus) Final|Native|Public|BlueprintCallable 0x42a4e30
void K2_SetFocalPoint(FVector FP) Final|Native|Public|HasDefaults|BlueprintCallable 0x42a4da0
void K2_ClearFocus() Final|Native|Public|BlueprintCallable 0x42a4d80
bool HasPartialPath() Final|Native|Public|BlueprintCallable|BlueprintPure|Const 0x42a4ba0
UPathFollowingComponent* GetPathFollowingComponent() Final|Native|Public|BlueprintCallable|BlueprintPure|Const 0x42a48f0
EPathFollowingStatus GetMoveStatus() Final|Native|Public|BlueprintCallable|BlueprintPure|Const 0x42a4830
FVector GetImmediateMoveDestination() Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const 0x42a4700
AActor* GetFocusActor() Final|Native|Public|BlueprintCallable|BlueprintPure|Const 0x42a46d0
FVector GetFocalPointOnActor(AActor* Actor) Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const 0x42a4620
FVector GetFocalPoint() Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const 0x42a45e0
UAIPerceptionComponent* GetAIPerceptionComponent() Final|Native|Public|BlueprintCallable|BlueprintPure 0x42a4140
void ClaimTaskResource(UGameplayTaskResource* ResourceClass) Final|Native|Public|BlueprintCallable 0x42a3e20